System: PS3*, Xbox 360 | |
Dev: Developer | |
Pub: Publisher | |
Release: June 3, 2014 | |
Players: 1-2 | |
Screen Resolution: 480p-1080p | Alcohol Reference, Mild Language, Suggestive Themes, Violence |
by Angelo M. D’Argenio
Do you know how many versions of Street Fighter IV we have gone through? There was the original, the home update, Super Street Fighter IV, Super Street Fighter IV Arcade Edition, and Super Street Fighter IV Arcade Edition Version 2012. Then there were all the mini-updates including the release of the first PC edition, the “Championship Mode” expansion, the 3DS versions, the mobile versions and more. So, including Ultra Street Fighter IV and depending on how you count these versions, we have seen as few as five up to around 20 versions of this iconic fighting game. Have we had enough?
Make no mistake, Ultra Street Fighter IV is the same Street Fighter IV experience you know and love. All the characters from Super Street Fighter IV Arcade Edition Version 2012 are still there, and all of the mechanics are still there too. You’ll be focus attack dash canceling into ultra-combos, pulling off EX moves, crossing people up, and mashing out dragon punches just like you always were. In fact, you could be forgiven for not quite noticing much difference between previous versions and Ultra, but there are a few mechanics inserted to shake things up.
First of all is the Red Focus attack. The normal focus attack, done by pressing both medium buttons, was able to soak one hit before making you go into hit-stun. You could also charge it up to perform a hit that makes the enemy go into crumple, or even an unblockable hit! Unfortunately, it’s rather easy to hit someone in a focus charge animation more than once and as a result, focus attacks aren’t used much in pro level play aside from their useful ability to be canceled into dashes.
The Red Focus changes all that. By spending meter, you can now perform a focus attack that soaks an infinite amount of hits. Yes, every character can do this. This restores Focus Attacks to their original intended functionality, a one move game of chicken. This also means that you’ll see a lot more “EVO moments” as people red focus and soak an entire ultra or super only to hit back with their own combo and win the game.
A second new mechanic is the delayed wakeup. In prior versions of Street Fighter IV, everyone woke up at the same time. This allowed you to constantly put the opponent into defensive guessing game situations whenever they were knocked down. It allowed offensive pressure to dominate the match and even allowed some characters access to unblockables.
Make no mistake, Ultra Street Fighter IV is the same Street Fighter IV experience you know and love. All the characters from Super Street Fighter IV Arcade Edition Version 2012 are still there, and all of the mechanics are still there too. Download Ultra Street Fighter IV. Fight against opponents on the streets of various cities. The Best PC Fighting Games for 2020. The fighting game community hasn’t had it this good in a long, long time. The renaissance that began with Capcom's Street Fighter IV has produced many excellent fighters, and many of them are on the ultimate video game platform: the PC.
Delayed wakeup changes that as well. You can alter how long your character takes to get up. By doing this, many setups that lead immediately into wakeup pressure no longer work. The offensive player has to react just as much as the defensive player does. This makes powerful “vortexes” less a part of the game, allowing players on the defense a chance to breathe.
The final new mechanic is the ability to select double ultras. When you do this, you have access to both of your ultra combos at once. However, doing so makes the efficacy of each Ultra Combo drop significantly, some doing less than half the damage they would otherwise. You are sacrificing damage for flexibility essentially.
Unfortunately, the coolest new mechanic is mostly going to be overlooked: the Edition Select. This, essentially, lets you revert any character in the roster to whatever edition you like. They lose all the perks of Ultra, like delayed wakeup and double ultras and red focuses, but they gain all the brokenness they had in their earlier incarnation. Playing original Sagat or AE Yun is a blast and it feels a lot like how Super Street Fighter II Turbo let you choose from older versions of the cast. However, its major flaw is that it is not allowed in online matches. This means it likely won’t be allowed in tournament play, which means pro gamers are simply going to ignore it, which is bad because casual players won’t understand the intricacies of the game enough to really spot the differences between different versions of each character.
Ultra Street Fighter IV also comes with new characters, but they all kind of feel like Capcom was phoning it in. Elena, Hugo, Poison and Rolento are all identical to their Street Fighter X Tekken incarnations. Unfortunately, they lose something when ported to the USF4 engine. The inability to chain combo means Hugo can’t utilize his rapid low pressure anymore, which sucks because he was low tier already and continues to be here. In fact, all of these characters feel a little bit like they were meant for another game, and you’ll likely ditch them in favor of the huge roster of classic characters instead.
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Ultra Street Fighter IV is the follow up to Capcom's 2011 release Super Street Fighter IV AE and its v2012 update. Ultra Street Fighter IV keeps the same general gameplay as previous versions of Street Fighter IV with new balance changes, 5 new characters, and 6 new stages. Ultra Street Fighter IV was released on June 3rd, 2014 for PS3 and 360, and was made available on PC August 8, 2014 through Steam. It is available as a $14.99 Digital add-on for Super Street Fighter IV and Super Street Fighter IV: Arcade Edition for Xbox360/PS3, and is available as a $39.99 disc released August 5, 2014 which includes the full game and all DLC costumes, as well as the PC Digital Upgrade Version/Digital Full Version released August 8, 2014 for $14.99/$29.99 respectively, and finally PS4 on May 26th, 2015 for $24.99.
Characters
Controls and Terminology
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.
Systems FAQ
This half of the FAQ will tell you how just about everything in Ultra Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Ultra Street Fighter IV works from the insides....
Basic Elements
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
Universal Abilities
Universal Abilities are the abilities that are shared by all characters in Ultra Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
Game Systems
Ultra Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
Advanced Techniques
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like 'Plinking' and tactical strategies like 'Frame Traps.'
ENTIRE SECTION COMING SOON!!
Update/Patch History
Combo FAQ
ENTIRE SECTION COMING SOON!!!
Weblinks
- /r/streetfighter: Subreddit for Street Fighter games, great place to get your questions answered. http://reddit.com/r/streetfighter
- /r/sf4: Recently defunct subreddit, still has useful info if you can dig around http://reddit.com/r/sf4
- BradyGames official frame data app: iOS/Android app that has frame data and pictures with hitboxes, costs $2.99. iOS devicesAndroid devices
- Frame Assistant Tool: A free iOS/Android app that has a lot of useful info like punishes for moves, links, frame data, and more. iOS devicesAndroid devices
- Decapre.com: A hitbox viewer in a form of videos that you can watch and pause to study the hitboxes http://decapre.com/
- Replay Uploaders: YouTube channels that upload match content from the replay channel, you can analyze top online player matches
- Frame Trapped: A hitbox viewer and combo trainer for PC version of USF4 http://frametrapped.com/
- Other Youtube channels
- RyuApprentice: Lab monster, has a lot of tech on his channel http://www.youtube.com/user/RyuApprentice
- Bafael: Has tutorials for various characters, plans on doing more: http://www.youtube.com/user/moonlitearthx14
- eternal0star: Tech, and is currently doing a series on moves that commonly go unpunished: http://www.youtube.com/user/eternal0star/videos
Shortcuts and buffers
dp = f, d, f = df, d, df = f, qcf = df, df
rdp = b, d, b = db, d, db = b, qcb = db, db
hcf = b, d, f = db, d, df (optional) , f
hcb = f, d, b = df, d, db (optional), b
qcf*2 = d, df, d, df, f
qcb*2 = d, db, d, db, b
hcb*2 = (f, d, b) *2
hcf*2 = (b, d, f) *2
360 = f, d, b, u (or ub or uf)
Ultra Street Fighter 4 Indir Torrent
720 = (f, d, b, u (or ub or uf)) *2
f = forward
b = back
d = down
uf = up-forward
Ultra Street Fighter 4 Characters
ub = up-back
Ultra Street Fighter 4 Nasıl Indirilir
df = down-forward
db = down-back
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
qcb = quarter circle back (d, db, b)
qcf = quarter circle forward (d, df, f)
Ultra Street Fighter 4 Android Apk
hcb = half circle back (f, df, d, db, b)
hcf = half circle forward (b, db, down, df, f)
360 = f, df, d, db, b, ub, u, uf, f